The Game Of Hockey
The official NHL rink spans 200 feet long and is 85 feet wide. The rink is divided into three parts by blue lines that are one foot in width. Each blue line is 64 feet from the goal line. The division in which the goal is located is called the defending zone, while the opposite goal is located in the attacking zone. The part of the rink between the blue lines is the neutral zone. The goal lines are 11 feet from the end of the rink.
The center line divides the rink in half, and must be one foot in width and red in color. However, the design in the middle of the line is variable...only the outside edges must be continuous red.
In addition to the face-off circles, a ten foot radius semi-circle extends from in front of the timekeeper’s seat. This referee’s crease is an area that players are not allowed to enter to dispute call.
The puck consists of vulcanized rubber (or other approved material), and is one inch thick, and spans three inches in diameter. The weight of the puck can be 5.5 ounces to six ounces.
Pucks not in game play are kept frozen at the penalty bench, under supervision of an off-ice official.
An NHL game consists of three twenty-minute periods. If a game is tied at the end of regulation time, the teams skate an overtime period no longer than five minutes. If a team scores during the overtime period, the game is over and the scoring team is the winner. If no goal is scored in overtime during regular season, a shootout follows to determine the winner.
Intermissions between periods last fifteen minutes.
Each team is permitted one thirty-second timeout during the game.
If a lengthy delay occurs within five minutes left of the first or second period (for, say, a breakage of glass), the referee may begin intermission early. The remaining time of that period is played after intermission. Once the time of that period is elapsed, the players switch goals and the next period immediately begins.
+/- - Plus/Minus - A player is awarded a “plus” when he is on the ice for an even strength or short handed goal his team scores, and is awarded a “minus” if he is on the ice when his team is scored upon
ADV - Total Advantages - number of power plays a team had
ATOI - Average time on ice per game
ENG - Empty Net Goals
G - Goals
GA - Goals Against
GAA - 60 minute Goals Against Average (goaltenders)
GF - Goals For
GM - Games - number of games team has played
GP - Games Played - individual player has participated in
GPI - Games Played In - Won-Lost-Overtime record is based upon which goaltender was playing when the winning goal is scored
GWG - Game Winning Goals
L - Losses
MINS - Minutes Played
NO - Player’s jersey/sweater number
PIM - Penalties in Minutes
POS - Position - C=Center; LW=Left Wing; RW=Right Wing; D=Defenseman; G=Goaltender
PTS - Points - for individual player=total of goals + assists: 1 point is awarded for each goal scored, 1 point for each assist. For teams=Total points of wins+overtime losses: 2 points are awarded for each win, 1 point for each overtime loss for teams.
PCTG - Percentage - actual vs. possible - shooting %=goals/shots
Player - Player’s name
PPGF - Power Play Goals For - goals scored while team has man
PP - Power Plays
S - Shots
SA - Shots Against
SH - Short Handed Goals - Goals scored while being a man down
SO - Shutouts
SV% - Save Percentage (goaltenders)
W - Wins
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